dennis Posted June 16, 2012 Share Posted June 16, 2012 Hia guys, I have a strange problem with the SDK.. my environment is: I'm using a shared dropbox folder with all the models, media etc. attached... when I made some changes on my scene at PC1 and want to open it on PC2 it throws a EXCEPTION_ACCESS_VIOLATION error. my log is: Leadwerks Engine 2.5 Initializing Renderer... OpenGL Version: 4.2.11631 Compatibility Profile Context GLSL Version: 4.20 Render device: ATI Radeon HD 5670 Vendor: ATI Technologies Inc. DrawBuffers2 supported: 1 16 texture units supported. GPU instancing supported: 1 Max batch size: 32 Shader model 4.0 supported: 1 Conditional render supported: 0 Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//query.vert", ""... Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/globals.lua"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading texture "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional_icon.dds"... Loading model "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading material "d:/engine/leadwerks engine sdk/materials/effects/invisible.mat"... Loading script "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"... Creating class light_directional Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//editor/sobel.frag"... Loading heightmap... Warning: Failed to load heightmap "default_height.raw". Warning: Failed to load texture "default_alpha.dds": Path not found. Warning: Failed to load alphamap "default_alpha.dds". Loading texture "d:/engine/leadwerks engine sdk/materials/terrain/forest/terrain_forest_dirt.dds"... Loading texture "d:/engine/leadwerks engine sdk/materials/terrain/forest/terrain_forest_dirtdot3.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/clearcolor.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//pointentity.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//pointentity.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//guide.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//editor/guide.frag"... Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"... Loading texture "incbin::noise.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//lighting/ambientlight.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_bloom_ssao_hdr.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/bloomblurx.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/bloomblury.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/ssao.frag"... Loading texture "d:/engine/leadwerks engine sdk/materials/effects/noise.dds"... Warning: Uniform "aosizereduce" does not exist in shader. Warning: Uniform "ssaostrength" does not exist in shader. Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/dofblurx.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/dofblury.frag"... Warning: Uniform "dofnearrange" does not exist in shader. Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/hnphan/edge_antialiasing.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/hnphan/edge_antialiasing.frag"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//postfilters/irisadjustmentblend.frag"... Freeing class light_directional Deleting mesh reference "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf" Deleting material reference "d:/engine/leadwerks engine sdk/materials/effects/invisible.mat" Deleting shader "zip::/engine/leadwerks engine sdk/shaders.pak//editor/generic.vert|zip::/engine/leadwerks engine sdk/shaders.pak//editor/sobel.frag||120". Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "D:/ENGINE/Leadwerks Engine SDK/Scripts/start/globals.lua"... Deleting model reference "d:/engine/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf". Loading texture "d:/engine/leadwerks engine sdk/models/entities/road/road_node_icon.dds"... Loading model "d:/engine/leadwerks engine sdk/models/entities/road/road_node.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/entities/road/road_node.gmf"... Loading material "d:/engine/leadwerks engine sdk/materials/effects/invisible.mat"... Loading script "d:/engine/leadwerks engine sdk/models/entities/road/road_node.lua"... Creating class road_node Loading model "d:/engine/leadwerks engine sdk/models/entities/environment/waterplane/environment_waterplane.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/entities/environment/waterplane/environment_waterplane.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/entities/environment/waterplane/environment_waterplane.lua"... Creating class environment_waterplane Loading model "d:/engine/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.lua"... Creating class environment_atmosphere Loading material "d:/engine/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.mat"... Loading texture "d:/engine/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/skybox.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/skybox.frag"... Loading model "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_containers_containerbig.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_containers_containerbig.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/containers/contb51.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/contb51.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/contb51dot3.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular.frag"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_containers_containerbig.lua"... Creating class urban_containers_containerbig Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_buildings_powerplant.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_buildings_powerplant.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/bricks04_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/bricks04_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/bricks04_h.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.vert", ""... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/cable_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/cable_d.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.frag"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/clima_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/clima_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/clima_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con03_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con03_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con03_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/door06_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/door06_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/door06_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/electricpanel_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/electricpanel_d.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor04_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor04_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor04_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/light_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/light_d.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/metal01_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/metal01_d.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/roof01_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/roof01_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/roof01_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust01_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust01_d.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust02_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust02_d.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/win01_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/win01_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/win02_h.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_buildings_powerplant.lua"... Creating class industrial_buildings_powerplant Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_buildings_powerplantlod1.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_buildings_powerplantlod2.gmf"... Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_wallc.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_wallc.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con04_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con04_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/con04_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/wire02_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/wire02_d.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular_alphatest.frag"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_wallc.lua"... Creating class industrial_walls_wallc Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_wallclod1.gmf"... Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_walla.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_walla.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/wire01_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/wire01_d.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_walla.lua"... Creating class industrial_walls_walla Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_walls_wallalod1.gmf"... Loading model "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_3parts.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_3parts.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/wall a 01_d2.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/wall a 01_d2.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/wall a 01_d2dot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_3parts.lua"... Creating class buildings_walls_3parts Loading model "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_wall a 01.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_wall a 01.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/modelpack1/walls/buildings_walls_wall a 01.lua"... Creating class buildings_walls_wall a 01 Loading model "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate1.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate1.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_0.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_0.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_0dot3.dds"... Loading model "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate3.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate3.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_03.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_03.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_03dot3.dds"... Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack5.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack5.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb4.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb4.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb4dot3.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb2.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb2.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb2dot3.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb1.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb1.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb1dot3.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb3.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb3.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/woodb3dot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack5.lua"... Creating class urban_box_mixstack5 Loading model "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_container_containerunit1.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_container_containerunit1.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalplated.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalplated.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalplateddot3.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalbase.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalbase.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalbasedot3.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalfloor.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalfloor.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/containers/metalfloordot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/containers/urban_container_containerunit1.lua"... Creating class urban_container_containerunit1 Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_props_light01.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_props_light01.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_props_light01.lua"... Creating class industrial_props_light01 Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel2.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel2.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/barrel_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/barrel_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/barrel_h.dds"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/metal04_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/metal04_d.dds"... Warning: Failed to load texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/metal04_h.dds": Path not found. Warning: Failed to load texture "metal04_h.dds": Path not found. Failed to load texture "metal04_h.dds".1 Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel2.lua"... Creating class industrial_barrels_barrel2 Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel2lod1.gmf"... Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust06_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust06_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/rust06_h.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_barrels_barrel.lua"... Creating class industrial_barrels_barrel Loading model "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_stairs_stairswall01.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_stairs_stairswall01.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor03_d.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor03_d.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/floor03_h.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_stairs_stairswall01.lua"... Creating class industrial_stairs_stairswall01 Loading mesh "d:/engine/leadwerks engine sdk/models/props/gmf/industrial v2/industrial_stairs_stairswall01lod1.gmf"... Loading model "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/fixture_cagelight.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/fixture_cagelight.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagebulb.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagebulb.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_glow.frag"... Loading material "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelight.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelight.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelightdot3.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.frag"... Loading material "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelight_shadow.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelight_shadow.dds"... Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.vert", "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/cagelight_shadow.frag"... Loading script "d:/engine/leadwerks engine sdk/models/trim/fixtures/cagelight/fixture_cagelight.lua"... Creating class fixture_cagelight Loading model "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate2.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/urban_crates_crate2.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_01.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_01.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/crates-and-barrels/cratecolor_01dot3.dds"... Loading model "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building12.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building12.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building12.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building12.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building12dot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building12.lua"... Creating class buildings_city_building12 Loading model "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building5.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building5.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building5.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building5.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/building5dot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/modelpack1/city/buildings_city_building5.lua"... Creating class buildings_city_building5 Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack4.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack4.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack4.lua"... Creating class urban_box_mixstack4 Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack1.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack1.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack1.lua"... Creating class urban_box_mixstack1 Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/big/urban_box_woodbox1_big.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/big/urban_box_woodbox1_big.gmf"... Loading material "d:/engine/leadwerks engine sdk/models/props/urban/box/big/woodb1.mat"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/big/woodb1.dds"... Loading texture "d:/engine/leadwerks engine sdk/models/props/urban/box/big/woodb1dot3.dds"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/big/urban_box_woodbox1_big.lua"... Creating class urban_box_woodbox1_big Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack7.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack7.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack7.lua"... Creating class urban_box_mixstack7 Loading model "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack9.gmf"... Loading mesh "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack9.gmf"... Loading script "d:/engine/leadwerks engine sdk/models/props/urban/box/mix/urban_box_mixstack9.lua"... Creating class urban_box_mixstack9 Loading shader "zip::/engine/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::/engine/leadwerks engine sdk/shaders.pak//editor/sobel.frag"... Loading texture "d:/engine/leadwerks engine sdk/materials/terrain/rambostextures/terrain_custom_sand.dds"... normally it does work, never have a problem, but this time it shows the problem, just the first time... so can anyone please help me? Cheers Dennis Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted June 16, 2012 Share Posted June 16, 2012 Warning: Failed to load heightmap "default_height.raw". Warning: Failed to load texture "default_alpha.dds": Path not found. Warning: Failed to load alphamap "default_alpha.dds". i see some textures missing, perhaps, that's a reason for crash and perhaps, your terrain textures and heightmap is stored in folder with long path ( with UNICODE characters ) it will nto find them, try to store your application for example to C:app Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
dennis Posted June 16, 2012 Author Share Posted June 16, 2012 still not working though... no missing files anymore... but still it's not functioning Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted June 16, 2012 Share Posted June 16, 2012 Can you show us the code?Have you installed OpenAL? Quote Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted June 17, 2012 Share Posted June 17, 2012 Specs of both computers? Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
dennis Posted June 17, 2012 Author Share Posted June 17, 2012 it shows the exception access violation when I'm opening the scene. but the scene first was opening the correct way. after a few changes it didn't work anymore. my specs are: AMD Athlon 64 X2 4000+ 2.10ghz ATI Radeon HD5670 2 GB GDDR5 RAM 4GB DDR3 RAM I don't know the specs from the other computer right now. I'm asking it to a friend (his PC) but since it's 3 AM here and I just returned from a party, he isn´t available. Quote Link to comment Share on other sites More sharing options...
shadmar Posted June 17, 2012 Share Posted June 17, 2012 A faulty lua script can cause this. Try to disable the urban_box_mixstack9.lua Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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