Scott Richmond Posted June 27, 2012 Share Posted June 27, 2012 I'm currently prototyping some procedural mesh algorithms and I'd like to apply tri-planar texturing to my meshes. I'm wondering if LE2 has a tri-planar texturing shader available already or whether I need to create my own? If I need to create my own, I'd love some guidance on how I, in C++, apply a shader to my Mesh objects as well as pass textures and the mesh object properties to the shader. Thanks. Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info Link to comment Share on other sites More sharing options...
ParaToxic Posted June 27, 2012 Share Posted June 27, 2012 Hey,I think there isn't a shader for that stuff here,but I can tell you how to assign a shader to a mesh: First load a mesh (without materials) TEntity mesh = LoadMesh(""); Then you load a material with your shader and assign it: MAT File: texture0="abstract::blah.dds" shader="abstract::your_shader.vert","abstract::your_shader.frag" LOAD: TMaterial mat = LoadMaterial("abstract::mymaterial.mat"); PaintEntity(mesh,mat); And get the Shader from the material for adjusting: TShader shader = GetMaterialShader(mat); SetShaderFloat(shader,"myuniformvariable",0.0f); //or void SetShaderFloat(TShader shader, str uniform, float x ) void SetShaderFloatArray(TShader shader, str name, flt* ar, int count=1) void SetShaderVec2(TShader shader, str uniform, TVec2 v ) void SetShaderVec3(TShader shader, str uniform, TVec3 v ) void SetShaderVec4(TShader shader, str uniform, TVec4 v ) void SetShaderInt(TShader shader, str uniform, int i ) void SetShaderIntArray(TShader shader, str name, int* ar, int count=1) void SetShaderMat3(TShader shader, str uniform, mat3 mat ) void SetShaderMat4(TShader shader, str uniform, mat4 mat ) I hope it helps a little bit Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.