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Why does this crash?


gamecreator
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The below code snippet crashes my program (engine.log is empty).

 

grid2d=LoadTexture("abstract::2dgrid.dds");
objecttype[0].model=LoadModel("abstract::ball.gmf");

 

However, if I switch the order of the two lines, the program runs fine. It also works fine if I add this as the third line.

 

MessageBoxA(0,"Something","Something",0);

 

This makes absolutely no sense to me. Any thoughts?

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Interesting. The objecttype[].models are not NULL-ed in the constructor. I imagine they should be then. I'll NULL the hell out of everything else too, while I'm at it and hope that does it. Thank you.

 

 

Edit: That did it. I don't know how it could overwrite the memory if it's not NULL-ed but thank you again.

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