elcoo Posted July 8, 2012 Share Posted July 8, 2012 Hi, I played around for only three days with the evaluation kit now, and I'm already pretty convinced I'm going to buy Leadwerks. Before I purchase I wanted to clear these 3 questions though: 1. Let's say I'm about to do some car game. Do I understand correctly, that I'm not allowed to make it moddable, so that users could create their own cars, even though the mod mechanics are done by me? I'm reffering to this paragraph in the EULA: You may use the SOFTWARE PRODUCT to create computer game software and 3D modeling software for personal or commercial use. You may not create any programmable, scripted, or GUI-driven game engine or game creation system. You may not create a 3D game or other application that is modifiable by script, programming, GUI interface or other means, unless the system requires the end user to also own a valid license for the SOFTWARE PRODUCT. 2. I read LE 3 will be done soon. If it is released, will there be an upgrade available, so I do not have to pay full price for it if I already own LE 2? 3. When LE 3 is released, will I be able to port my work done in LE 2 easily, or will there be no backwards compability? Quote Link to comment Share on other sites More sharing options...
Josh Posted July 8, 2012 Share Posted July 8, 2012 Hi, I played around for only three days with the evaluation kit now, and I'm already pretty convinced I'm going to buy Leadwerks. Before I purchase I wanted to clear these 3 questions though: 1. Let's say I'm about to do some car game. Do I understand correctly, that I'm not allowed to make it moddable, so that users could create their own cars, even though the mod mechanics are done by me? I'm reffering to this paragraph in the EULA: You may use the SOFTWARE PRODUCT to create computer game software and 3D modeling software for personal or commercial use. You may not create any programmable, scripted, or GUI-driven game engine or game creation system. You may not create a 3D game or other application that is modifiable by script, programming, GUI interface or other means, unless the system requires the end user to also own a valid license for the SOFTWARE PRODUCT. We make game development software, you make games with it. I do not want users making game development software using our engine, because if they competed with my software, they would have a huge advantage. It has come up before. When you talk about "mods" no one can ever define what is a mod and what is a game. I've asked people in the past to write a detailed description of exactly what they want the game player to have control over, but no one has ever bothered to write something up in as much detail as I would want. 2. I read LE 3 will be done soon. If it is released, will there be an upgrade available, so I do not have to pay full price for it if I already own LE 2? Overall it's cheaper to buy LE2 now and upgrade to the new version, than to wait for the new version. And you'll get access to it sooner than you would otherwise. 3. When LE 3 is released, will I be able to port my work done in LE 2 easily, or will there be no backwards compability? The programming API is very similar, but we are not attempting to "convert" games. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
elcoo Posted July 8, 2012 Author Share Posted July 8, 2012 That was a fast answer, thank you! Regarding question No. 1: I understand your point! Although it's a bit unclear to me when exactly you consider something "modifiyng the application". Sticking with the car game example: If I enable users to do their own cars, with some 3D and texturing software etc, that would be against the EULA, right? What about an ingame car editor, like in Need For Speed for example, where you can change the engine, wheels, paint etc? Don't get me wrong, I'm not planning on doing some kind of game development kit, I just don't want to get in trouble with your EULA. I'd hate to be ready to release some game, just to find out I'm not allowed to because of some paragraph I understood wrong. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 8, 2012 Share Posted July 8, 2012 That was a fast answer, thank you! Regarding question No. 1: I understand your point! Although it's a bit unclear to me when exactly you consider something "modifiyng the application". Sticking with the car game example: If I enable users to do their own cars, with some 3D and texturing software etc, that would be against the EULA, right? What about an ingame car editor, like in Need For Speed for example, where you can change the engine, wheels, paint etc? Don't get me wrong, I'm not planning on doing some kind of game development kit, I just don't want to get in trouble with your EULA. I'd hate to be ready to release some game, just to find out I'm not allowed to because of some paragraph I understood wrong. It's difficult to define, which is why we err on the side of caution. Having said that, I don't have any problem with any of the things you listed in the quoted paragraph above. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
elcoo Posted July 8, 2012 Author Share Posted July 8, 2012 Thank you for the clarification. I'm looking forward to use Leadwerks for my next projects Quote Link to comment Share on other sites More sharing options...
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