Raz Posted July 13, 2012 Share Posted July 13, 2012 DEUS VULT Hello Leadwerks community, it took a rather long while but after many setbacks we have decided to show what has happened in the development of Deus Vult so far. Most people don't know the project yet, so here's a little introduction: Deus Vult is, essentially, a strategy game with role playing elements (or vice versa, depending on how it is played). In short, you can think of it as a mix between Mount&Blade and the Total War series. The player will be able to control his character in 3D combat while being able to give orders and arrange battle plans. However, most tactical decisions will need to be made before the battle. Only rudimentary changes are possible during the fighting because the combat itself is going to be the core of the gameplay. Beside the battlefields the game will play out on a turn based strategy map, where the player will be able to travel, plan his military campaigns and manage his fiefs. Set during the third crusade, we aim for a historical and realistic, but at the same time entertaining, playing experience. This is only a short overview, we have pages and pages of design documents and if you have any further questions about the gameplay, we will be happy to give you a more detailed answer. We are, currently, a team of six: A project leader (who also takes care of animations), two 2D/3D artists (I'm one of them), a designer/writer (who has been part of the team that developed Mount&Blade and who has published several books), a composer and a programmer (with a master degree in game design). As a programming language we chose C#. Download link (current release build) No gameplay yet Still rather unpolished, known bugs include buggy SSAO edge recognition, AA is not working and no proper animations for strafing and walking backwards Simply extract the .zip file and run Deus Vult.exe in the folder, you might have to click on the main window to have it start properly Screenshots of the release build: We are always looking for dedicated new team members, especially programmers (C#); comments, criticism and questions appreciated 3 Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted July 14, 2012 Share Posted July 14, 2012 Sounds great and I like the small scene in your current build. Good luck with the team expansion guys. 1 Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Roland Posted July 14, 2012 Share Posted July 14, 2012 Great start of a project. Think that 'brown' touch of the environment works very well with the type of game. Good luck to you guys. 1 Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Raz Posted July 15, 2012 Author Share Posted July 15, 2012 Thanks guys! It's true that this test scene looks rather brown, but that's due to the lighting settings. Generally, we try to have a balanced and varied color palette for the game. Here's a shot of the same scene at noon, to demonstrate what I mean: 1 Quote Link to comment Share on other sites More sharing options...
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