Jump to content

Deus Vult - A historical RPG with elements of RTS and first person combat


Raz
 Share

Recommended Posts

photo-189359.png?_r=0

 

DEUS VULT

 

 

 

 

Hello Leadwerks community,

 

it took a rather long while but after many setbacks we have decided to show what has happened in the development of Deus Vult so far. Most people don't know the project yet, so here's a little introduction: Deus Vult is, essentially, a strategy game with role playing elements (or vice versa, depending on how it is played). In short, you can think of it as a mix between Mount&Blade and the Total War series. The player will be able to control his character in 3D combat while being able to give orders and arrange battle plans. However, most tactical decisions will need to be made before the battle. Only rudimentary changes are possible during the fighting because the combat itself is going to be the core of the gameplay. Beside the battlefields the game will play out on a turn based strategy map, where the player will be able to travel, plan his military campaigns and manage his fiefs. Set during the third crusade, we aim for a historical and realistic, but at the same time entertaining, playing experience. This is only a short overview, we have pages and pages of design documents and if you have any further questions about the gameplay, we will be happy to give you a more detailed answer.

 

We are, currently, a team of six: A project leader (who also takes care of animations), two 2D/3D artists (I'm one of them), a designer/writer (who has been part of the team that developed Mount&Blade and who has published several books), a composer and a programmer (with a master degree in game design). As a programming language we chose C#.

 

 


 

 

  • No gameplay yet
  • Still rather unpolished, known bugs include buggy SSAO edge recognition, AA is not working and no proper animations for strafing and walking backwards
  • Simply extract the .zip file and run Deus Vult.exe in the folder, you might have to click on the main window to have it start properly

 

 

 

Screenshots of the release build:

 

a7c45.jpg

 

20920.jpg

 

 

c846b.jpg

 

738a0.jpg

 

 


 

 

 

We are always looking for dedicated new team members, especially programmers (C#); comments, criticism and questions appreciated

  • Upvote 3
Link to comment
Share on other sites

Thanks guys! It's true that this test scene looks rather brown, but that's due to the lighting settings. Generally, we try to have a balanced and varied color palette for the game. Here's a shot of the same scene at noon, to demonstrate what I mean:

 

541b0.jpg

  • Upvote 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...