shadmar Posted July 17, 2012 Share Posted July 17, 2012 Hi I recently learned that surfaces can hold 65k vertices ~ (130k faces), but when I try creating a simple plane in UU3D of 65k vertices it gets distorted like this : I can successfully render upto 65k faces ~ 32k vertices.. but not 65k vertices. Is there somthing wrong with the mesh I'm creating? (attached). 65k_vertex_mesh.zip Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Canardia Posted July 17, 2012 Share Posted July 17, 2012 For me 32k vertices is the limit also, above that I get those long triangle mess too. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Admin Posted July 17, 2012 Share Posted July 17, 2012 I'm betting your exporter creates additional vertices to accommodate different texcoords, normals, etc. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 17, 2012 Share Posted July 17, 2012 Hmm, I ran this through GMFDump and the vertex count for four surfaces is 65536, which should be the maximum number: http://www.leadwerks...le/358-gmfdump/ FILE Data starts at: 12 { 12 - Version: 1 MESH Data starts at: 28 { 28 - Matrix: 1.00000000, 0.000000000, 0.000000000, 0.000000000 0.000000000, 1.00000000, 0.000000000, 0.000000000 0.000000000, 0.000000000, 1.00000000, 0.000000000 0.000000000, 0.000000000, 0.000000000, 1.00000000 PROPERTIES Data starts at: 104 { 104 - Keys: 1 108 - Keyname: name 113 - Keyvalue: U3D_STATIC_MESH } SURFACE Data starts at: 141 { PROPERTIES Data starts at: 153 { 153 - Keys: 1 157 - Keyname: material 166 - Keyvalue: } VERTEXARRAY Data starts at: 179 { 179 - Vertices: 65536 183 - Data type: 1 187 - Variable type: 8 191 - Elements: 3 } VERTEXARRAY Data starts at: 786639 { 786639 - Vertices: 65536 786643 - Data type: 2 786647 - Variable type: 8 786651 - Elements: 3 } VERTEXARRAY Data starts at: 1573099 { 1573099 - Vertices: 65536 1573103 - Data type: 3 1573107 - Variable type: 8 1573111 - Elements: 2 } VERTEXARRAY Data starts at: 2097415 { 2097415 - Vertices: 65536 2097419 - Data type: 5 2097423 - Variable type: 8 2097427 - Elements: 3 } VERTEXARRAY Data starts at: 2883875 { 2883875 - Vertices: 65536 2883879 - Data type: 6 2883883 - Variable type: 8 2883887 - Elements: 3 } INDICEARRAY Data starts at: 3670335 { 3670335 - Indices: 390150 3670339 - Mode: 7 3670343 - Variable type: 7 } } } } Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted July 18, 2012 Author Share Posted July 18, 2012 Yes, but it doesn't render correctly. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Michael Betke Posted July 18, 2012 Share Posted July 18, 2012 Yes something about this value you ran into is the limit per object. I have problems with it too sometimes. Especially for arch-viz things. You need to split in more objects (some engines do it in the export). Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Josh Posted July 18, 2012 Share Posted July 18, 2012 His file should work as it is. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
wh1sp3r Posted July 27, 2012 Share Posted July 27, 2012 why don't you support 32bit indexes ? Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
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