BES Posted August 3, 2012 Share Posted August 3, 2012 I have had this problem before and forgot how to fix it.. I dont normally use blender I modeled, UV mapped, textured a low poly building in Blender cycles mode for a city, I was trying to export the model for later use.. Every time I export its missing the textures I used(doesnt matter what file type I try to export), they are image textures, I tried to place the textures into the same folder ....but no joy. I notice though that when I click on the actual textures tab nothing is there while in blender .. but there are textures in the material tab.. Soo do I have to do everything all over again to get things in the textures tab in order for blender to export the textures? ...I already combined all the parts. http://i303.photobucket.com/albums/nn134/BES12000/TallBuilding2texturestab.jpg <-- pic of textures tab http://i303.photobucket.com/albums/nn134/BES12000/Tallbuilding2materialtab.jpg <-- pic of materials tab Btw I eventually want to export the whole city in order to test it in Leadwerks.. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
BES Posted August 3, 2012 Author Share Posted August 3, 2012 I am guessing this is a simple fix since no responders yet.. I figure a lot of you are using Blender since its free and can do everything 3Ds Max can do... and probably more.. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
cassius Posted August 3, 2012 Share Posted August 3, 2012 I need answer to this problem too. At the moment I am exporting models from Blender to another app for texturing. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
BES Posted August 4, 2012 Author Share Posted August 4, 2012 I need answer to this problem too. At the moment I am exporting models from Blender to another app for texturing. From what I gather, if your in cycles mode there is no way to get Blender to export textures ..because you use "nodes" in the material tab to add all the image textures.. IF just using blender render mode you end up using both material and texture tabs and if the exported file doesnt export the texture files also..as far as I know all you would have to do is copy them all into the same folder as the exported model and everything should work.. I am not an expert, I know others here are ..but they dont seem to wanna post here to help us out .. ATM im just gonna do my city the hard way without cycles.. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Benton Posted August 5, 2012 Share Posted August 5, 2012 I just add a texture via the UV mapping window. It exports perfectly. Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
MaxAigner Posted September 9, 2015 Share Posted September 9, 2015 Do not use Cycles -> it only works with the original internal Renderer switched on for me. so you have to give your models a blender Material and Texture and then it exports at least the right materials One Issue: For me it exports Model, Material and Texture but it does not combine Material and Texture together.. I Wish the Material would be automatically assigned.. is there a workaround? yours Max Aigner [if somebody asks this question again] Quote Link to comment Share on other sites More sharing options...
Sakru Posted October 5, 2015 Share Posted October 5, 2015 You cannot bake with Cycles. The only think you can bake out is light data. Just use Blender Render. Quote Link to comment Share on other sites More sharing options...
Guppy Posted October 15, 2015 Share Posted October 15, 2015 You cannot bake with Cycles. The only think you can bake out is light data. Just use Blender Render. I'm sorry but that's just wrong. You can do this ever since 2.71 ( current stable is 2.76 ) Baking in general can be a hazzle to set up, this addon (no affiliation) https://cgcookiemarkets.com/all-products/baketool/ Makes it a breeze - I know a lot of people dont like the idea of paying for addons to free software, but unless your time is worthless it paying for it self Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.