Arska134 Posted August 3, 2012 Share Posted August 3, 2012 When i pick entity with camerapick(), i need to make force in that point. It works, but when it tries to make force at ground, it crashes. How can i check if entity is right kind? Quote Windows 7 Ultimate | Intel Core i7 930 @ 2.80 ghz | Nvidia GeForce GTX 560 | Leadwerks 2.5 | Blitzmax Link to comment Share on other sites More sharing options...
Arska134 Posted August 3, 2012 Author Share Posted August 3, 2012 Force at sky is fixed, by checking if camerapick returns something, but i somehow need to make that terrain isn't pickable. Ideas? Quote Windows 7 Ultimate | Intel Core i7 930 @ 2.80 ghz | Nvidia GeForce GTX 560 | Leadwerks 2.5 | Blitzmax Link to comment Share on other sites More sharing options...
Arska134 Posted August 3, 2012 Author Share Posted August 3, 2012 I messed around little bit and i almost got it working. Now i only want to know how to get camerapick() not to pick player model. Quote Windows 7 Ultimate | Intel Core i7 930 @ 2.80 ghz | Nvidia GeForce GTX 560 | Leadwerks 2.5 | Blitzmax Link to comment Share on other sites More sharing options...
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