Roland Posted August 7, 2012 Share Posted August 7, 2012 int LinePick(TPick *pick, TVec3 &point1, TVec3 &point2, flt radius=0, int collisionType=0, BP pickfilter=NULL) I can't find any explanation of what the radius parameter means. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
klepto2 Posted August 7, 2012 Share Posted August 7, 2012 It was meant to give the line a thickness. As far as I know the radius parameter was never finished and working. A sample: Lets take a rocket with a radius of 10 cm, if you check the impact with this linepick method the rocket may leak through tiny holes < 10 cm. If you add the radius it accuratly dtonate at eg the crack on a wall. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 7, 2012 Share Posted August 7, 2012 http://www.leadwerks.com/werkspace/topic/4380-my-3rd-person-character-controller/page__st__20#entry39059 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Roland Posted August 7, 2012 Author Share Posted August 7, 2012 Thanks guys. No wonder why I couldn't detect any difference when changing the value Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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