GermanLeadBrothers Posted August 10, 2012 Share Posted August 10, 2012 Hi, sorry if its an stupid question, but i dont find any answer for it. Does Leadwerks support C#? Or only C,C++ and Bmax? I cant find anything at the Wiki. Thanks anyways Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted August 10, 2012 Share Posted August 10, 2012 http://lmgtfy.com/?q=C%23+leadwerks# Hah anyway yeah it is possible, however I reccomend going with the more powerful C++ Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
Canardia Posted August 10, 2012 Share Posted August 10, 2012 C# has garbage collection, so you will get problems with games, which often require instant freeing of memory and non-interrupted time critical operations. For slow business applications like SharePoint it is "sufficient", although SharePoint is also horribly slow compared to Apache/PHP. C++ or SuperBasic (coming soon) is the way to go for games and all other apps. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted August 10, 2012 Share Posted August 10, 2012 Try using the LEBuilder.exe in the SDK root. It has an example for C# using the LE.NET.dll. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
GermanLeadBrothers Posted August 10, 2012 Author Share Posted August 10, 2012 Ok, thank you all. So you would prefer, that we use C++ to make our game, is it right? C# is unstable for it, right? Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 10, 2012 Share Posted August 10, 2012 use what ever you are comfortable with... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
GermanLeadBrothers Posted August 10, 2012 Author Share Posted August 10, 2012 Ok thank you, i want only be sure that C# is same stable like C++. I wont write an game with C# and have later problems with it. So you say, i can use C# because its stable like C++, right? C# would be of course comfortable for me, but if i get later problems with it, i would use C++ Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 10, 2012 Share Posted August 10, 2012 I am not aware of any inherent problems with using C#. If that is your preference then by all means use it. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
GermanLeadBrothers Posted August 10, 2012 Author Share Posted August 10, 2012 Ok perfect i love you, thank you Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 10, 2012 Share Posted August 10, 2012 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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