fumanshoo Posted August 10, 2012 Share Posted August 10, 2012 i have .obj files that i have converted into .gmf files and i was wondering if i could convert those into the material viewer's .mat files. thanks in advance! Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 10, 2012 Share Posted August 10, 2012 convert what into mat files? mat files are just text files that hold information about textures being used, what shader should be applied, and settings like specular, bumpscale, etc... You can use the material viewer to help make mat files (but it's sometimes buggy) or you can use the genmat executable located in the Tools folder or you can just create the text file yourself with notepad... either way it sounds like you need to familiarize yourself with LE: User's Guide Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
fumanshoo Posted August 10, 2012 Author Share Posted August 10, 2012 i think a better question is how would i make normal maps lol because that's what i need more urgently and i thought that was what the material viewer was for. this user guide seems to be EXACTLY what i needed. you did it again macklebee. Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted August 10, 2012 Author Share Posted August 10, 2012 aaahhhhhh i see. i can convert my pictures with Make DDS in the tools folder and then use them in the material viewer, but that doesn't explain normal maps and applying textures in the editor. i assume it's a lot easier in uu3d. Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted August 10, 2012 Author Share Posted August 10, 2012 nevermind. it's gen mat and then you have all the textures. got it. 1 Quote Link to comment Share on other sites More sharing options...
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