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What about the Viper Scout script in the SDK?

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Have you tried adjusting any of the settings?

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Yes but it has this behaiviour of a non-inertia object.It seems that the car's mass is 500g ,it flies away when you drive over a stone or a terrain edge.

 

I want to make a game with racing cars, who can fly over ramps and over the terrain with a realistic (just a little bit) behaviour

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Did you try re-adjusting the settings?

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I tried without success.Maybe somebody from this two videos could send me the settings/the code.There is another example on youtube with the name "Leadwerks Rally" with a good behaviour.

Would be so nice when omne of these guys from the videos could send me the code/settings

Thanks

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I tried without success.

 

 

Which settings were you adjusting? Viper scout works fine, can you post your code?

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If its a stability issue then move the center of gravity thats the only setting I changed in the script for the Monster Truck with regard to the trucks setup.

 

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Okey I will try it but look at this video with bullet vehicles.When I could edit the suspension stiffness it would be great, because that it one of the big problems I had.

 

so basically these constants that are listed in the viperscout lua script:

local suspensionlength=0.2
local springconstant=20.0
local springdamper=150.0

 

i dont see whats so hard about changing these values until you get something you like... you can even change the object.model's mass just as long as you increase/decrease the tirespeed in the driver.lua file as needed...

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