cassius Posted August 28, 2012 Share Posted August 28, 2012 Just having a go at c++. I need to know how to refer to a model placed in the editor by its name in its properties. I intend to use a switch statement to get at them all. I can do it in Bmax but not c++. Any help much apreciated. . Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Canardia Posted August 28, 2012 Share Posted August 28, 2012 Download GameLib and look how it's done there. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
shadmar Posted August 28, 2012 Share Posted August 28, 2012 FindChild() will do :-) All scene placed objects are child entities to the loaded scene. You can also use globalobjects . Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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