Gandi Posted August 30, 2012 Share Posted August 30, 2012 I'm trying to hide a single surface of an animated mesh. I noticed that calling HideEntity(surface) causes an error, so I guess that is not how you are supposed to do it. Hiding the bone to which the surface is attached doesn't affect it. Any hints? Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 30, 2012 Share Posted August 30, 2012 you can try hiding the surface by painting it with the invisible.mat? dont know if that will work with an animated model though... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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