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cassius
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no (lets see how many no's we can get)

 

Here is all you need for the basic setup of framework with C++

 

Don't mind the LE:: I just like to so I know for sure that is a Leadwerks function.

 

#include "engine.h"

int main(){

    LE::Initialize();
    LE::Graphics(width, height);
    LE::TFramework fw = CreateFramework();

    LE::SetAppTitle("Title");
    LE::RegisterAbstractPath("path");

    LE::BP lua = LE::GetLuaState();
    LE::lua_pushobject(lua, fw);
    LE::lua_setglobal(lua, "fw");
    LE::lua_pop(lua, 1);

    while([conditional statement]){

         LE::UpdateFramework();
         LE::RenderFramework();

         //Majority of Game Code Goes Here

         LE::Flip(1); //1 for v-sync 0 for no v-sync
    }

    LE::Terminate();
}

  • Upvote 1

STS - Scarlet Thread Studios

AKA: Engineer Ken

 

Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!

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Yes ...

 

for (int i=1; i<11; i++){

UpdateAppTime()
UpdateWorld(AppSpeed())

}

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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