wh1sp3r Posted December 27, 2009 Share Posted December 27, 2009 Hi I am little confused about this function. I made a plain in 3ds max, loaded it into LE and got vertex's position That's ok, but when i rotated plain in 3ds max and loaded it again, it still returns same values I have object with three meshes. One mesh contains lots of plaines. I need to face them to the camera. I can read 4 values for one polygon and calculate new positions.. with this problem, I am not able calculate it, lol. thanks for ideas answers. Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Masterxilo Posted December 27, 2009 Share Posted December 27, 2009 This is because the gmf format stores not only raw geometry data but also transformation matrices. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Josh Posted December 27, 2009 Share Posted December 27, 2009 Transform the point from local to global space. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
wh1sp3r Posted December 27, 2009 Author Share Posted December 27, 2009 ah .. yes thank you Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
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