Guest ant0N Posted September 6, 2012 Share Posted September 6, 2012 I want to buy Leadwerks, but there are a lot of questions. 1. 3D VISION support. 2. Very large landscape support. 3. Maximal limit of objects on the map. 4. Full engine customizing (minimal files needed is ENGINE.DLL, custom paths and so on) 5. Internal Terrain paging support 6. Better useful world editor and yet, for some time working with LE2 demo, learned that he was a bad optimized and has a bunch of bugs... Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted September 6, 2012 Share Posted September 6, 2012 1. Not sure..i think its doable on other ways 2. What does it mean 'Very large landscape' exactly? 3. Im not sure about this either ? Are you refering on to poly count ? 4. Full engine customizing is what exactly ?? 5. I believe its tied back to proper description of question no. 2 6. Not sure.. Quote Link to comment Share on other sites More sharing options...
Paul Thomas Posted September 6, 2012 Share Posted September 6, 2012 1) Not inherit, you have to do the work yourself. 2) Only one terrain is supported (4096 height map). If you need larger or more, you'll have to use meshes. 3) You will always have a draw call limit no matter what engine. Most engines use distance culling for this reason. I would say 1k objects/entities at once is safe, possibly up to 5k, but that's not good design behavior. 4) Haven't seen an engine yet that you couldn't change simple options such as paths. To an extent, yes, LE lets you customize. 5) No 6) It does the job but it's missing some features. One feature it's missing is an undo/redo. A lot of LE2 members have built their own editors and/or tools, but not everyone needs more than what the editor provides. Depends on your project. Last I checked the demo is outdated by several minor versions but there are bugs that still exist, mostly ignored since LE3 started development, and I wouldn't count on any major LE2 updates. Quote Link to comment Share on other sites More sharing options...
bugway Posted September 18, 2012 Share Posted September 18, 2012 Does leadwerks engine support OpenGL Quad Buffered Stereo? Quote Link to comment Share on other sites More sharing options...
Admin Posted September 18, 2012 Share Posted September 18, 2012 No. Quote Link to comment Share on other sites More sharing options...
Benton Posted September 18, 2012 Share Posted September 18, 2012 Can Leadwerks make me coffee? Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
Canardia Posted September 18, 2012 Share Posted September 18, 2012 Not directly, but it helps a lot to make a device-independent program in C++, which can then also include cross-platform (universal) serial port controllers to switch on/off a coffee machine switch, or to give a signal to a lego robot which refills the water and coffee powder. Without Leadwerks, you would have to link all the libraries and tools yourself, which is much more work. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Mumbles Posted September 18, 2012 Share Posted September 18, 2012 You've started early... Side effects of sniffing too much stamp glue Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
Benton Posted September 18, 2012 Share Posted September 18, 2012 Ahh got it Metatron. I have experience with lego robots, went to the world championships and took 18th there with my team. Mmmm, coffee at the touch of a button... Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.