Pixel Perfect Posted September 8, 2012 Share Posted September 8, 2012 I seem to recollect we had a 'lighting=0' setting for the material files which disabled lighting effects on the material. It looks like this is no longer available, is there another way of doing this? Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
shadmar Posted September 8, 2012 Share Posted September 8, 2012 Haven't seen that option before. One way is to load the mesh in fw.transparency.world and use blend=solid Or customize shaders. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Pixel Perfect Posted September 9, 2012 Author Share Posted September 9, 2012 Thanks shadmar, might have to be a customised shader unless anyone else can suggest anything as it's for an animated rain effect and needs to be in the transparent world but using the blend mode. I might switch to particles for this though so it might not be a big issue. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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