Josh Posted September 12, 2012 Share Posted September 12, 2012 I'm looking for an animated knight character, something like this: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted September 12, 2012 Share Posted September 12, 2012 Steve's got something like it over at Arteria3D http://www.arteria3d...s/Crusader.html http://www.leadwerks...e__hl__crusader Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted September 12, 2012 Author Share Posted September 12, 2012 I'd like a little bit more of a fantasy style. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted September 12, 2012 Share Posted September 12, 2012 Maybe Steve could make a special version for you? EDIT: Or mix and match? http://www.arteria3d.com/Medieval-BASE-Customisable-Character/Medieval-Male-Core-Character-Pack.html Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
tjheldna Posted September 13, 2012 Share Posted September 13, 2012 I can't see the image it appears broken, however I may be able to create something for you. I'd need to see what you are after before I can say I can do it though. That's of course if you don't need it right away and you are interested. I'd estimate a 3 - 4 week time maybe a little more depending on the detail/animations you need. If not though that's cool! Quote Link to comment Share on other sites More sharing options...
Josh Posted September 13, 2012 Author Share Posted September 13, 2012 That's nice of you to offer. Do you have a portfolio online? The URL in your profile doesn't lead to anything. I bought Steve's medieval customizable pack. I don't know if we will only use it for testing, or make full use of it, but we need something to at least fill in the blanks. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tjheldna Posted September 13, 2012 Share Posted September 13, 2012 Yeah I've recently stopped my web hosting as I'm going to change host as I realised I was getting ripped blind. I'm also doing a redesign of my site in the process and hasn't been my priority. I can send you some screens when I get home from work. I did the LECP zombie/animations and pretty much all of the art/animations for the FPS arms side of things too (not the baseball bat). My recent blog has some images of some of the artwork I have created for my project (down below). http://www.leadwerks...-mages-alchemy/ I'll get back to you later tonight with some more. Quote Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted September 13, 2012 Share Posted September 13, 2012 I can vouch for TJ. He is probably the best sculptor/artist I've ever seen on these forums. Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Josh Posted September 13, 2012 Author Share Posted September 13, 2012 Oh yeah, the zombie was very good. I'm going to test with some models tomorrow, and then we will have a better idea of what we need. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted September 13, 2012 Share Posted September 13, 2012 And of course there's always Turbosquid http://www.turbosqui...itional_specs=1 (This search link is limited to animated characters only but you can change the options.) Quote Link to comment Share on other sites More sharing options...
tjheldna Posted September 15, 2012 Share Posted September 15, 2012 Hi Josh, I can see the image now. I can create something like that no probs. Do you still need me to send you some images of previous work? Quote Link to comment Share on other sites More sharing options...
Clackdor Posted September 15, 2012 Share Posted September 15, 2012 TJ, how many man hours does it take you to sculpt something like that? Add rigging? Add animations? Quote Link to comment Share on other sites More sharing options...
tjheldna Posted September 15, 2012 Share Posted September 15, 2012 hmm really hard to say as I can't do it all in one hit due to work etc. I'm guessing about 20-30 hours on the sculpt + poly painting (no weapons). 90% of the work is in zbrush as I just bake the normals + diffuse + ambient occlusion to the low poly. Base mesh + UVW mapping 6 hours approx. Animations is too hard to say as it depends what is needed a guess. Initial rigging doesn't take too long, maybe an hour or so, however I always need to revisit this when I start animating. I do the two in parallel with each other. Hope that helps, I could be a bit off with the numbers. There are a number of factors that would influence the time to do create it i.e. how much zbrush detail, animation count, errors exporting and how many energy drinks I've had =). I have to do a female character for my game which I'll start soon which is of a similar nature. I'll make an effort to time myself. Quote Link to comment Share on other sites More sharing options...
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