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.obj to .gmf


Hugues
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if you have your textures in dds format you need a mat file for each texture.Examples of mat files can be found in sdk files or you can use genmat tool to generate a whole folder full with one click. When saving textures generate mipmaps.

EDIT Only use dds format.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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I'm not being funny but most newcomers could do with reading through the following document before starting with the engine and tools: Leadwerks User Guide

 

Most of your questions will probably be answered and you will learn so much more too!

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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