Hugues Posted September 13, 2012 Share Posted September 13, 2012 I have multiple .obj files and I use the provided tool to convert it to .gmf I get the .gmf and it works in game but without any texture, any idea how I can get a texture to work? It works when I open it in 3ds as a.obj Quote Link to comment Share on other sites More sharing options...
cassius Posted September 13, 2012 Share Posted September 13, 2012 if you have your textures in dds format you need a mat file for each texture.Examples of mat files can be found in sdk files or you can use genmat tool to generate a whole folder full with one click. When saving textures generate mipmaps. EDIT Only use dds format. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Hugues Posted September 14, 2012 Author Share Posted September 14, 2012 Well usually I get a .max file with either .tga files or just .jpg files for the textures. I open the .max file in 3DS Max then export it as a .obj then use the obj2gmf converter. I open it in game and it's huge without textures. Quote Link to comment Share on other sites More sharing options...
Roland Posted September 14, 2012 Share Posted September 14, 2012 Maybe this could be something GMF Static Mesh Viewer & Scaler Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Pixel Perfect Posted September 14, 2012 Share Posted September 14, 2012 I'm not being funny but most newcomers could do with reading through the following document before starting with the engine and tools: Leadwerks User Guide Most of your questions will probably be answered and you will learn so much more too! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
cassius Posted September 14, 2012 Share Posted September 14, 2012 Textures must be in dds format. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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