PcWizKid Posted December 27, 2009 Share Posted December 27, 2009 I screwed up and there is no undo button!!! Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted December 27, 2009 Share Posted December 27, 2009 make a feature request. This feature could be handy. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted December 27, 2009 Share Posted December 27, 2009 "could" be handy.?? Tell me a complex editor without such a basic function. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
L B Posted December 27, 2009 Share Posted December 27, 2009 Seriously though, it's always been there, although always been grayed out. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted December 27, 2009 Share Posted December 27, 2009 grayed out? didn't know that. Still ctrl + Z also never worked. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted December 28, 2009 Share Posted December 28, 2009 How can I enable it or use it then? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
L B Posted December 28, 2009 Share Posted December 28, 2009 You can't enable it, it was there grayed out as a "It will eventually work" sign by Josh. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 28, 2009 Share Posted December 28, 2009 I screwed up and there is no undo button!!! It would help to know what the screw up was... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 28, 2009 Share Posted December 28, 2009 grayed out? didn't know that. Still ctrl + Z also never worked. I didn't know there was even a greyed out undo in the editor Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Marcus Posted February 10, 2010 Share Posted February 10, 2010 This no undo thing is lame. Any clue when this is going to make it in? Its been decades since I have seen a program with out undo. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 11, 2010 Share Posted February 11, 2010 It's already logged as a feature request here: holy-****-there-is-no-undo-button-in-the-editor and has been many times before in the previous forums.I honestly thought we were getting it in the 2.3 Editor! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Josh Posted February 11, 2010 Share Posted February 11, 2010 This might be feasible if it is limited to movement/creation/deletion and terrain, and not stuff like undoing the last script change or crazy stuff like that. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Niosop Posted February 11, 2010 Share Posted February 11, 2010 Yeah, that would be fine. Deletion is the most important, movement second, creation third. Terrain would be nice as well but not as important as the other ones. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
cassius Posted February 11, 2010 Share Posted February 11, 2010 There must be some special reason there is no undo button because they are normaly easy to implement. I havn't found it much of a ptoblem. I messed up a couple of times but I had saved my file every few minutes as is my normal practise Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Michael Betke Posted February 11, 2010 Share Posted February 11, 2010 Yes saving is king with LE. For me an undo button for terrain is most important. I modify my terrain to much in some cases and it needs more time to fix it up again with the tools. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
ZioRed Posted February 12, 2010 Share Posted February 12, 2010 This might be feasible if it is limited to movement/creation/deletion and terrain, and not stuff like undoing the last script change or crazy stuff like that. Well, the script editor already has the undo function, so I think there is no reason to undo script changes from the world editor. But undoing world changes that you mentioned (movement/creation/deletion/terrain) should be present. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
L B Posted March 1, 2010 Share Posted March 1, 2010 This might be feasible if it is limited to movement/creation/deletion and terrain, and not stuff like undoing the last script change or crazy stuff like that. This is all we're asking for We have the script editor for our scripts. Quote Link to comment Share on other sites More sharing options...
Gilmer Posted September 8, 2010 Share Posted September 8, 2010 And then Josh, six months later, has any news of "our undo"?? Quote Link to comment Share on other sites More sharing options...
omid3098 Posted September 8, 2010 Share Posted September 8, 2010 you don't really think that he will release a new version for "fix undo button", do you! so probably six months later you can use it in LE3! Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Michael Betke Posted September 9, 2010 Share Posted September 9, 2010 I really doupt LE3 will be available so soon. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Gilmer Posted September 9, 2010 Share Posted September 9, 2010 I doubt too. I know that he will not release a new version, only with this fix...but i ask because passe six months after the last post, and still dont have this option in editor, and is a features that everthing Editor need have.. Quote Link to comment Share on other sites More sharing options...
franck22000 Posted September 9, 2010 Share Posted September 9, 2010 amazing things will happen soon, you just wait Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Pixel Perfect Posted September 10, 2010 Share Posted September 10, 2010 This might be feasible if it is limited to movement/creation/deletion and terrain, and not stuff like undoing the last script change or crazy stuff like that. That would be fine by me and I'm sure most other people. I suspect we are unlikely to see a stable version of LE 3 inside a year so waiting for that is not a good option for those currently working with version 2. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Gilmer Posted September 10, 2010 Share Posted September 10, 2010 i agree with you Pixel..who are working with version 2, will need stop the work in the project half, just to wait the release of version 3? And a little observation, we are talking about little fix, like save objects scalled and undo button, i think a little wrong wait a year, just to fix this.. this is just my opnion.. Quote Link to comment Share on other sites More sharing options...
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