cassius Posted September 16, 2012 Share Posted September 16, 2012 I am starting to model a tudor style house with wooden beams on the outer walls using 3dws. My question is should I use a texture for the wooden beams or model them.As far as I know you cannot stretch textures in 3dws. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Paul Thomas Posted September 16, 2012 Share Posted September 16, 2012 Depends on how important those beams are to the player. If they are expected to get in close then you should probably model them unless it's a shallow beam and is more flush to the wall, then you could get away with texture and bump mapping. Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 17, 2012 Share Posted September 17, 2012 You can strech textures in 3DWS, but to keep good quality you shouldn't. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Michael Betke Posted September 17, 2012 Share Posted September 17, 2012 Model the beams. It will look much better. If you consider a LOD stae too then you can use a texture there. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
cassius Posted September 17, 2012 Author Share Posted September 17, 2012 Thanks folks. I have got it underway using modeling. Having trouble at the moment with textures bleeding into each other around windows and doorways.I used the slice tool to cut out the roof and roof slates. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
arteria3D Posted September 17, 2012 Share Posted September 17, 2012 I dont think you can beat actually having geometry for the beamwork, but as you can imagine, medieval houses feature lots of these!. What i do, if the actual half timbre design isnt too complicated is to use geometry for these wooden features, but also if they follow the same design as the texture underneath, then have them as a separate group for LOD purposes - you can have them show when close, but hide them from a distance. For buildings that feature intricate half timbre design, i use a combination of geom and just texture feature. Good luck with your design. I did actually make a video tutorial one time for 3dws on how to make a house. I should put it back on the website. Steve Quote Link to comment Share on other sites More sharing options...
cassius Posted September 17, 2012 Author Share Posted September 17, 2012 Thanks Steve. Be buying some characters soon. My village is looking a little empty. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Canardia Posted September 17, 2012 Share Posted September 17, 2012 Put if full of cows and sheeps, and rats. Lots of rats and cats, so they chase them with AI. 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
cassius Posted September 17, 2012 Author Share Posted September 17, 2012 Yes Metartron yes! There wou;d have been loads of fleas too in medieval times. Hence the plague Anyone modelled a flea yet? EDIT: The house texture looks too pristine. Is there any way of dirtying it up a bit in gimp or photoshop? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
gamecreator Posted September 17, 2012 Share Posted September 17, 2012 There should definitely be some grime/grunge/dirt tutorials out there for Photoshop. In fact, you may want to look for some brushes too. Quote Link to comment Share on other sites More sharing options...
cassius Posted September 17, 2012 Author Share Posted September 17, 2012 Thanks. I will take a look. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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