AggrorJorn Posted September 24, 2012 Share Posted September 24, 2012 The slender game has become a hit quite fast. How does it look in Leadwerks? Do you dare? Do note that it is not finished yet, but the scare elements work quite well allready. I wanted to see what it would take to re-create that game. http://www.leadwerks...le/378-slender/ Quote Link to comment Share on other sites More sharing options...
Rick Posted September 24, 2012 Share Posted September 24, 2012 It looks like the camera is pointing down and spinning like crazy for me. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 24, 2012 Author Share Posted September 24, 2012 I have that to, but only if I have the editor opened as well. I would try a restart and see if it happens again. Quote Link to comment Share on other sites More sharing options...
Rick Posted September 24, 2012 Share Posted September 24, 2012 I restarted it 4 times and same result each time Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 24, 2012 Author Share Posted September 24, 2012 Mmm. The code is very straightforward. I will have a look tomorrow. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted September 24, 2012 Share Posted September 24, 2012 I tried the original so we be interesting to compare this. Nice one, will download and try it tonight Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 24, 2012 Author Share Posted September 24, 2012 it is in a very early stage. Slenderman himself isn't even there yet. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted September 24, 2012 Share Posted September 24, 2012 Ha, that's a great copy ... laughed out loud when I met 'it' (not sure I was supposed to do that) I had a similar but not the same issue as Rick. As I walked the camera would periodically change to point to the ground, no spinning as such ... just an instant camera rotation downwards. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted September 24, 2012 Share Posted September 24, 2012 Ha, that's a great copy ... laughed out loud when I met 'it' (not sure I was supposed to do that) I had a similar but not the same issue as Rick. As I walked the camera would periodically change to point to the ground, no spinning as such ... just an instant camera rotation downwards. Same... the camera kept getting pushed down whenever i tried to look up + the controller was moving in 1 foot jumps rather than smoothly even tho i had decent fps Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Daimour Posted September 24, 2012 Share Posted September 24, 2012 Nice. I played it 3 times. Researched for all alternative endings. Sometimes camera was jumping down, but it was acceptable for playing. Quote Link to comment Share on other sites More sharing options...
shadmar Posted September 24, 2012 Share Posted September 24, 2012 Camera get knocked down all the time so I didn't get very far. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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