ParaToxic Posted October 10, 2012 Share Posted October 10, 2012 Hei ya, I saw some pictures from BF3 with the change from no color gradient and color gradient. But what does color gradient makes ?? And how does it works ?? I can't find anything about it in google Quote Link to comment Share on other sites More sharing options...
shadmar Posted October 10, 2012 Share Posted October 10, 2012 tonemapping postprocess I'd guess. http://bit.ly/c67iP8 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted October 10, 2012 Share Posted October 10, 2012 You use a 3D texture as a lookup table for the nearest color. I've implemented this in the OpenGL 4 renderer for the new engine. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted October 10, 2012 Share Posted October 10, 2012 i was going to say i remember at one time for LE2 you had talked about creating a tool or a feature that did just this... do you have an estimate for the opengl4 renderer yet? xmas? granted it looks like a similar result can be gotten from playing with ambient/directional/fog colors... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted October 10, 2012 Share Posted October 10, 2012 http://www.leadwerks.com/werkspace/blog/1/entry-664-leadwerks-engine-243-advanced-optics-and-more/ Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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