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grid from InitDialog


Rick
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I thought InitDialog actually passed you the grid as a parameter?

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It does, but I guess I was wondering if you could get it outside of that function. Kind of like how in .NET the Paint event passes you the graphics objects, but if you wanted the graphics object outside of the paint event there is another way of getting it. I guess I could probably store off the grid as a class variable and set it from inside the InitDialog event. I'll give that a try.

 

 

My thought process is to be able to modify the settings based on some objects placed in the scene.

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