CGMan Posted October 16, 2012 Share Posted October 16, 2012 when I call LoadScene, my .sbx file loads properly, with all scripts running and so on, but all particles and coronas are not visible. Is this a common problem and is there a way to solve this? I'm using LE2.5, and C++ for programming, the particles are the standard LE dust particles and coronas. It works in the editor by the way. thanks in advance. Quote Link to comment Share on other sites More sharing options...
macklebee Posted October 16, 2012 Share Posted October 16, 2012 is there any thing mentioned in the game log file to indicate an issue when it loads the emitters or coronas? perhaps you are missing the mat files and textures for the coronas and emitters in your project. If so, it will state that in the log file. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
CGMan Posted October 16, 2012 Author Share Posted October 16, 2012 everthing seems to load fine Loading model "d:/leadwerks engine sdk/models/entities/environment/corona/environment_corona.gmf"... Loading mesh "d:/leadwerks engine sdk/models/entities/environment/corona/environment_corona.gmf"... Loading script "d:/leadwerks engine sdk/models/entities/environment/corona/environment_corona.lua"... Creating class environment_corona Loading material "d:/leadwerks engine sdk/models/entities/environment/corona/flare1.mat"... Loading texture "d:/leadwerks engine sdk/models/entities/environment/corona/flare1.dds"... Loading shader "zip::/leadwerks engine sdk/shaders.pak//corona.vert", "zip::/leadwerks engine sdk/shaders.pak//corona.frag"... ... Creating class environment_emitter Loading material "d:/leadwerks engine sdk/models/props/le examples/firepit/smoke.mat"... Loading texture "d:/leadwerks engine sdk/models/props/le examples/firepit/smoke.dds"... Loading shader "zip::/leadwerks engine sdk/shaders.pak//particles/particles.vert", "zip::/leadwerks engine sdk/shaders.pak//particles/particles.frag"... Quote Link to comment Share on other sites More sharing options...
CGMan Posted October 16, 2012 Author Share Posted October 16, 2012 I'll check if they still exist when loading the scene tomorrow. for now I have to go to bed sorry ^^ Quote Link to comment Share on other sites More sharing options...
CGMan Posted October 17, 2012 Author Share Posted October 17, 2012 I finally solved the issue. You just have to use the framework commands instead of buffers. lol. I learned from the old wiki pages, all examples are made with buffers there Quote Link to comment Share on other sites More sharing options...
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