ParaToxic Posted October 17, 2012 Share Posted October 17, 2012 Hey ya , I searched a little bit for this awesome lighteffects, which were used in the most games like the anamorphic lens flare effect.So my question would be, how can it be done ??? My first reflexion was, that the light have to be draws as a bright/bloomy point and then use a horizonal blur filter ( and only a little bit vertical ) to make that.But in LE the light isn't draws as a bright point, only seen by the reflections of other surfaces. So how can I implement that ?? Thanks Quote Link to comment Share on other sites More sharing options...
shadmar Posted October 17, 2012 Share Posted October 17, 2012 Like this ? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted October 17, 2012 Share Posted October 17, 2012 It's basically just a bloom shader with only horizontal blurring. I'm personally not a fan, but it's easy to do. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ParaToxic Posted October 17, 2012 Author Share Posted October 17, 2012 Yes shadmar I mean that flares. @Josh: You are right.I was just wondering how to do that Thanks will try to make that Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted October 17, 2012 Author Share Posted October 17, 2012 Hmm but how can I do that ? I switched on specular bloom and set the samples of the bloomblurx.frag file higher.But the result isn't realy good.The specular spots glow only a little bit ( very less ) and you can't see the effect. How can I make the specular shine more, but let the other surfaces equal bright ?? ( I mean not to make the bloom shader result brighter or something like that. ) Thanks Quote Link to comment Share on other sites More sharing options...
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