wayneg Posted October 24, 2012 Share Posted October 24, 2012 Hope to see support for this: http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Quote Link to comment Share on other sites More sharing options...
Josh Posted October 24, 2012 Share Posted October 24, 2012 Annika is friends with this guy IRL. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
wayneg Posted October 25, 2012 Author Share Posted October 25, 2012 you got love that ! Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted October 25, 2012 Share Posted October 25, 2012 YESSSS!!!! this is what i'm talkin' bout... this IS the future of gaming... where first person becomes FIRST PERSON... ( now all we need is the "Bullet Impact Sensor" interface, and the "Headshot Decapitator" hardware addon... and our games will take on a reality hitherto unheard of in the annals of pc gaming ) --Mike Quote Link to comment Share on other sites More sharing options...
Daimour Posted October 25, 2012 Share Posted October 25, 2012 Yeah. And in the future you could recognize a gamer by it's bandaged neck. 1 Quote Link to comment Share on other sites More sharing options...
gordonramp Posted November 7, 2012 Share Posted November 7, 2012 Looking forward to trying The Oculus Rift. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted November 22, 2012 Share Posted November 22, 2012 I wonder how much effort would be required to support this for LE if any. If you don't have to change anything about the rendering then you could probably implement it without official LE support as it comes with an API for the motion sensing and such. However, I’m not sure if the rendering would have to be different for peripheral vision. I’d be interested to see if you could just change the camera view angle or if it is more involved like having the camera clip plane be rounded rather than flat. However, I’m not sure if the rendering would have to be different for peripheral vision. I’d be interested to see if you could just change the camera view angle or if it is more involved. Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
gordonramp Posted November 29, 2012 Share Posted November 29, 2012 Pre Orders for the Oculus Rift are now being accepted... http://www.oculusvr.com/preorder/ Delivery April. Latest info...http://www.3dfocus.co.uk/3d-news-2/3d-gaming/oculus-rift-sells-over-7500-kits-and-gets-improved-spec/11290 Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
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