ParaToxic Posted October 24, 2012 Share Posted October 24, 2012 Hey guy's with the appearance of LE3D I have to look for my game and make a character for it.I'm not very good at that stuff and wondering if somebody know's a kind of DVD or a long tutorial, where a game character is created step by step, with modeling and texturing( for modeling only c4d ). Would be nice to hear something from you Thanks for advance Quote Link to comment Share on other sites More sharing options...
Josh Posted October 24, 2012 Share Posted October 24, 2012 This isn't the answer you're looking for, but I recommend either buying something pre-made or having it custom made. There are a ton of FPSC model packs that are inexpensive and will at least give you something to test with. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ParaToxic Posted October 24, 2012 Author Share Posted October 24, 2012 Yes that is a good idea.I think I will do that for testings, but I have to make one by myself ( I could use the same skeleton like FPSC, just change the model ) By the way this character is very nice :http://www.dexsoft-games.com/models/tech_trooper.html Quote Link to comment Share on other sites More sharing options...
Rick Posted October 24, 2012 Share Posted October 24, 2012 I use Dexsoft models all the time and love them! Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted October 24, 2012 Share Posted October 24, 2012 I'd recommend the Blender 2010 Training Series from CGCookie.com. One of the best and most extensive walkthroughs of character modelling I've ever come across. They are not cheap but then little worthwhile is. At least Blender is free and you can apply what you've learnt to pretty much any modelling app then. It's a longer term goal though, I'd make do with bought models as placeholders for now if I were you. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Benton Posted October 24, 2012 Share Posted October 24, 2012 Hmm if you do use Blender then feel free to ask me anything about it Also: http://eat3d.com/training_videos Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
knocks Posted October 24, 2012 Share Posted October 24, 2012 Id check out c4d café, when I worked with c4d I found it a great community and resource, but have not visited it in quite some time so things may have changed. Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = > Link to comment Share on other sites More sharing options...
ParaToxic Posted October 25, 2012 Author Share Posted October 25, 2012 Thanks for the answers guy's.I will look at the blender DVD and give it a try ( and learn a little bit Blender I bought this guy here yesterday.From the story of my game, it would be the perfect enemy, but for test I have t o use it as the main character Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted October 25, 2012 Share Posted October 25, 2012 Good luck, the same guy that did the DVDs I mentioned also does a low poly character DVD specifically aimed at games, you might want to check that out too. Available from the same site. Dexsoft do some great animated models, I have quite a few of theirs! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
cassius Posted October 25, 2012 Share Posted October 25, 2012 AS a main character my favorite is the female warrior from arteria3d. She has a sexy walk and looks great from the back view. For me the best peice of software that could emerge would be a character and animation designer that is easy to use. and specializes in characters. It would have pre made characters that the user could customise.I know there are already a couple of apps that go part of the way, like makehuman and another whose name escapes me but they are not aimed at low poly games market. The ability to make and animate your own characters is the most valuable skill of all. You can learn programming etc in a few weeks. You can use Blender or other 3d apps to make characters but its difficult and time consuming. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
ParaToxic Posted October 25, 2012 Author Share Posted October 25, 2012 The ability to make and animate your own characters is the most valuable skill of all. You can learn programming etc in a few weeks. Hmm I don't know if you can compare that.Look the mainpart of gameprogramming or gameart is it to use techniques ( that you have learned for years ) to make your stuff, the learning of a programming language or the tools of a modelling programm isn't that difficult. That is my problem.I know the tools of C4D and can do some easy stuff, but the technique for advanced things aren't available. I will look at that blender stuff and try it , but for now the dexsoft techtrooper is okey ( and it takes me a lot of time to make all the game systems to continue with the modeling ) Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted October 25, 2012 Share Posted October 25, 2012 You can learn programming etc in a few weeks. you must have a very simplistic view of programming then Cassius Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
cassius Posted October 25, 2012 Share Posted October 25, 2012 I meant the basics of programming, enough to get started on a game. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Pixel Perfect Posted October 25, 2012 Share Posted October 25, 2012 Both are the same in my opinion, modelling and programing that is. The fundementals of each can be learnt fairly quickly but it takes years of experience and perfecting your skills to make the real magic happen. They are both crafts in their own right and both can be wonders to behold in the hands of a real craftsman. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ParaToxic Posted October 25, 2012 Author Share Posted October 25, 2012 We need some programms to create Games and models. MagicGames API: Game* m = new Game("Sniper Elite V3"); m->Graphics("Super Turbo Extended"); m->Player("Best Character on the world"); m->Start(); Thats it.Is somebody interested on this projekt ??? Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted October 25, 2012 Share Posted October 25, 2012 lol ... bit too complicated Toxic ... think I'll stick with Game* myAwesomeFPS = new makeFPSGame("better than anyones"); Hey ... looking forward to seeing your Video btw Cassius Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ParaToxic Posted October 25, 2012 Author Share Posted October 25, 2012 Hey ... looking forward to seeing your Video btw Cassius It's ready now, about 1 minute to create the game and now 15 minutes to burn it, bad technologie ..... Quote Link to comment Share on other sites More sharing options...
cassius Posted October 25, 2012 Share Posted October 25, 2012 The video was just to demonstrate a problem I have. Two characters in a sword fight.Works well until I move mouse to high angle. This causes enemy char to flutter wildly. I am working on it.Sorry to change subject. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Pixel Perfect Posted October 26, 2012 Share Posted October 26, 2012 Ah ok Cassius, I misunderstood your intention. I was hoping to get a look at your game. That will come in time no doubt Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
cassius Posted October 26, 2012 Share Posted October 26, 2012 My son put a vid of my game on facebook and my relatives were amazed that their 88 year old uncle could be capable of producing a computer game.One of them(my neice) was moved to tears. I keep telling them this is not a case of an 88 year old taking up programming, I have been at it since I was 56 with a cb64 machine. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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