Andy Gilbert Posted November 2, 2012 Share Posted November 2, 2012 HI, i own a range of 3D modelling tools but cant seem to find a way to do as the title suggests? I want to create a small world in 3D world studio, perform a light map and then somhow convert it to a single object and single texture? Is this possible? Ultimate unwrap can open the esported B3D levels from 3d Studio fine, but getting them to a single object doesnt seem so easy. Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
cassius Posted November 2, 2012 Share Posted November 2, 2012 Not sure what you mean. I have done large levels in 3dws and exported them as a single file. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Pixel Perfect Posted November 2, 2012 Share Posted November 2, 2012 I think Andy wants to bake the textures and light map into one overall texture that is saved with the geometry in a single file, I don't think this is possible inside of 3DWS but may be possible using external tools. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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