cassius Posted November 6, 2012 Share Posted November 6, 2012 I am using the following code in my prog as well as update framework.I seem to remember someone saying I don't need both updateworld AND updateframework,but if I comment out the code below my framerate drops a lot. So can I get some advice on this subject. Thanks. I am using c++. UpdateAppTime(); UpdateWorld(AppSpeed()); Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted November 6, 2012 Share Posted November 6, 2012 Yes you don't need to update those if you are using framework. It may look like your framerate is droping but I think it might actually just be what it is printing. Because you UpdateAppTime here and the framework does as well, it might think it is going faster than it actually is. At least that the only reason I can think why you would be getting more fps with this. Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
cassius Posted November 6, 2012 Author Share Posted November 6, 2012 Yes I suspected that. Thanks for the clarification. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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