ParaToxic Posted November 7, 2012 Share Posted November 7, 2012 Hey in my current Game developing process I want to include a kind of AssetLoader, which loads a file with a list of all Assets used in the game, load them and now I would like to aks you if I should hide them ( the meshes ) or what else I could do ?? The idea is that I have a Mediasystem which loads a video in the Intro state in a seperate Thread and in the mainthread I want to let the Assetloader loads all Assets, so that later the map loading process takes only a few secs because it loads the assets from the memory or cache. What do you think ? Quote Link to comment Share on other sites More sharing options...
Daimour Posted November 7, 2012 Share Posted November 7, 2012 Yes. It should work. You could hide preloaded entities or move them far away. But if you don't render the scene while loading it's not necessary. I think it will be better to turn physics off for that preloaded entities to avoid collisions between them. Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted November 7, 2012 Author Share Posted November 7, 2012 Thanks.I could create a new world for the loading process and load them to this world but I don't know if they will be loaded from the memory when I do so. Quote Link to comment Share on other sites More sharing options...
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