Rick Posted December 29, 2009 Share Posted December 29, 2009 What is the function to get the Vec3 from settings in the editor and apply it to LE functions? I can't remember and can't seem to find an object that does it. Quote Link to comment Share on other sites More sharing options...
macklebee Posted December 29, 2009 Share Posted December 29, 2009 What is the function to get the Vec3 from settings in the editor and apply it to LE functions? I can't remember and can't seem to find an object that does it. group:AddProperty("Velocity",PROPERTY_VEC3) local velocity = StringToVec3( self.model:GetKey("velocity") ) Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Rick Posted December 29, 2009 Author Share Posted December 29, 2009 Thanks! Quote Link to comment Share on other sites More sharing options...
macklebee Posted December 29, 2009 Share Posted December 29, 2009 the StringToVec#'s are inside the scripts/math/vector.lua file... so make sure you include that in your script. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted December 29, 2009 Share Posted December 29, 2009 And it's better to use require() than dofile()! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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