Guest Red Ocktober Posted November 16, 2012 Share Posted November 16, 2012 is using a non squared image asking for trouble in todays world of exotic graphics cards? i've got a 982x679 image being used as a texture... should i square it off... thx --Mike Quote Link to comment Share on other sites More sharing options...
Admin Posted November 16, 2012 Share Posted November 16, 2012 It's power-of-two you should worry about, not square. 512x1024 is perfectly fine, for example. A non-power-of-two texture will probably work fine on everything out there. However, it won't have mipmaps. I would only use these for 2D graphics being drawn on the screen, and would certainly not use it for a 3D texture. Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted November 16, 2012 Share Posted November 16, 2012 thx J... --Mike Quote Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted November 16, 2012 Share Posted November 16, 2012 Yes. Power of 2 is very important. Read why here: http://www.katsbits.com/tutorials/textures/make-better-textures-correct-size-and-power-of-two.php Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
ChrisV Posted November 16, 2012 Share Posted November 16, 2012 I would also be careful with non-square images. Had a weird experience on some devices (mostly mobile) where the non-square images showed up completely white. This happened only on moving images though, such as sprites, etc... Cheers Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted November 17, 2012 Share Posted November 17, 2012 thx guys... --Mike Quote Link to comment Share on other sites More sharing options...
Josh Posted November 17, 2012 Share Posted November 17, 2012 Yes. Power of 2 is very important. Read why here: http://www.katsbits....ower-of-two.php That article is not relevant to Leadwerks. This engine does not attempt to resize textures. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted November 17, 2012 Share Posted November 17, 2012 Is that because Leadwerks doesn't support old cards which would require this? (I may not understand the concept correctly.) Quote Link to comment Share on other sites More sharing options...
Josh Posted November 17, 2012 Share Posted November 17, 2012 I don't know what old cards don't support non-power-of-two textures. There might be some, but I don't know. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted November 17, 2012 Share Posted November 17, 2012 Ah, ok. For some reason I thought old video cards required this, like how they couldn't handle textures larger than 1024x1024. Just a misunderstanding on my part. Since it's just an engine limitation, it's awesome that we don't have to worry about it with Leadwerks. Quote Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted November 18, 2012 Share Posted November 18, 2012 That article is not relevant to Leadwerks. This engine does not attempt to resize textures. Regardless it is good practice Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
gamecreator Posted November 18, 2012 Share Posted November 18, 2012 Regardless it is good practice With respect, not if you're using Leadwerks. And it has several other benefits, such as smaller file sizes for textures/bump maps/specular maps/etc. and not needing to be obsessive about fitting textures in predetermined sizes when designing models. Quote Link to comment Share on other sites More sharing options...
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