L B Posted December 29, 2009 Share Posted December 29, 2009 I'm creating floating islands using the same textures as the terrain. However, I cannot get it to look the same in game. The lighting is somehow different on both. The mesh with the texture are darker than the terrain with the same texture. Here is one of my mat files: texture0="abstract::terrain_desert_smoothsand.dds" texture1="abstract::terrain_desert_smoothsanddot3.dds" shader = "abstract::mesh_diffuse_bumpmap.vert" , "abstract::mesh_diffuse_bumpmap_specular.frag" shadowshader = "abstract::mesh_shadow.vert","" Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.