ParaToxic Posted November 22, 2012 Share Posted November 22, 2012 Hei I have a problem in my code.I'm programming a 3D menu and have some components like Buttons,Sliders... Now I wan't to use Raycasting to get the button be selected from the mouse and soone. I load my button with LoadMesh ( not a model!) and set the Key to "MENU" with a value "BUTTON" In my Update function I have the following code: CameraPick(&_raycast,IEngineSystem::Inst()->GetCamera(),Vec3(MouseX(),MouseY(),200)); if(_raycast.entity) { if(GetEntityKey(_raycast.entity,"MENU") == "BUTTON" ) { IMenuComponent* temp = (IMenuComponent*)GetEntityUserData(_raycast.entity); temp->_state = B_SELECTED; IConsole::inst()->Debug("HI"); } } But I never get the BUTTON value of the key.I get allways a null-string..... Can you help me with that ?? Thanks Quote Link to comment Share on other sites More sharing options...
Canardia Posted November 22, 2012 Share Posted November 22, 2012 You can't compare C strings with == operator. You can do: !strcmp("BUTTON",GetEntityKey(...)) or "BUTTON"==string(GetEntityKey(...)) . Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
ParaToxic Posted November 22, 2012 Author Share Posted November 22, 2012 Thanks Quote Link to comment Share on other sites More sharing options...
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