fumanshoo Posted November 26, 2012 Author Share Posted November 26, 2012 this is what I got when I copy and pasted your shadowshader... The box disappeared but the bounding boxes are still there. The bounding boxes don't animate though... http://i.imgur.com/jegJh.jpg the Leadwerks User guide is in that .pdf on the left side of my screen. It's a good source of information as is anything that Aggror uploads... except his Slender game haha. Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 26, 2012 Share Posted November 26, 2012 zip up the model, the material file, and the texture and post it here. At this point, we can only speculate what is wrong. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
fumanshoo Posted November 26, 2012 Author Share Posted November 26, 2012 here ya go.Brick Anim.zip Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 26, 2012 Share Posted November 26, 2012 works fine for me once i put the shader back to a skin shader. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
fumanshoo Posted November 26, 2012 Author Share Posted November 26, 2012 and you are using the MAT file that I sent you? Wow, this kinda sucks... Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 26, 2012 Share Posted November 26, 2012 no. the mat file you sent didnt have the skin shader. it had this: shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag" and i changed it to this: shader="abstract::mesh_skin_diffuse.vert","abstract::mesh_diffuse.frag" Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
fumanshoo Posted November 26, 2012 Author Share Posted November 26, 2012 when I do that, my cube disappears and the bounding boxes don't animate... but the weird thing is that when you look at it in wireframe, it looks like an edge of it is still there... I'll send a pic. Show you what I mean. Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 26, 2012 Share Posted November 26, 2012 try closing all the extra **** down on your computer - looks like you have multiple modelviewers open at the moment. also make sure you dont have multiple versions of the files with the same name. if that doesn't work - try a fresh install of the SDK, update your graphic card drivers, download your zip file from here, make the changes I showed, and try it again. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
fumanshoo Posted November 26, 2012 Author Share Posted November 26, 2012 oh, those down there are the script editor, editor, ect. But yeah, I was planning on doing so. I'll do that tomorrow though... I'm in the middle of a research paper and I won't have the time until tomorrow... Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted November 28, 2012 Author Share Posted November 28, 2012 did all that. Same problem. This kinda really sucks. I hope it's fixed in LE3... Quote Link to comment Share on other sites More sharing options...
Wchris Posted November 28, 2012 Share Posted November 28, 2012 did all that. Same problem. This kinda really sucks. I hope it's fixed in LE3... before, you should exchange a complete project (assets and executables) with lumooja and see if metatron's project works on your machine and if your project has the same problem on Metatron's machine. EDIT : LOL if you've got an Intel integrated Graphics Chip on a laptop it's not even necessary to look elsewhere ... this **** has a bad implementation of shader 3 & 4 which are required for leadwerks. Maybe in year 3012 when Larabee will be ready ? better get an Ati or Nvidia card in the meantime. Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
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