Jump to content

TurnEntity ( global,local ) ? and Invisible Entity ?


joachim
 Share

Recommended Posts

Hi all,

 

can you help ???

 

According to the documentation should not

 

TurnEntity( cube, Vec3( 0.0f, 0.0f, 1.0f ), 0 );

 

rotate the cube arround z in global space ?

 

and-

 

Whats the easiest ( cheapest) way to make a cube invisible ( no shadows )

but still receives rays ?

 

 

Thanks,

Joachim

Link to comment
Share on other sites

On any of the entity commands, when the global parameter is set to 1 then the action will be applied to global space. Local = 0. This only comes into effect if the entity has a parent. If no parent, then this parameter has no effect as it will act in global space no matter what.

  • Upvote 1

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...