joachim Posted November 29, 2012 Share Posted November 29, 2012 Hi all, can you help ??? According to the documentation should not TurnEntity( cube, Vec3( 0.0f, 0.0f, 1.0f ), 0 ); rotate the cube arround z in global space ? and- Whats the easiest ( cheapest) way to make a cube invisible ( no shadows ) but still receives rays ? Thanks, Joachim Quote Link to comment Share on other sites More sharing options...
Rick Posted November 29, 2012 Share Posted November 29, 2012 You could try applying the invisible material to it. I think there in an invisible.mat file in one of the LE directories that you can look at. That might work. 1 Quote Link to comment Share on other sites More sharing options...
joachim Posted November 29, 2012 Author Share Posted November 29, 2012 Thanks Rick, I will try. Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 29, 2012 Share Posted November 29, 2012 On any of the entity commands, when the global parameter is set to 1 then the action will be applied to global space. Local = 0. This only comes into effect if the entity has a parent. If no parent, then this parameter has no effect as it will act in global space no matter what. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
joachim Posted November 29, 2012 Author Share Posted November 29, 2012 Thanks macklebee, if I understand right, TurnEntity( cube, Vec3( 0.0f, 0.0f, 1.0f ) ) rotates the cube arround its "own origin", doesnt this mean local ? and if it would rotate arround the "world origin" this would be global ? Quote Link to comment Share on other sites More sharing options...
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