BES Posted December 4, 2012 Share Posted December 4, 2012 Supposedly AMD has released a new OpenCL AMD APP SDK in order to try to make it easier for developers to utilize the inherent performance and power efficiency benefits of heterogeneous computing.. "Bolt is an STL inspired template library, abstracting and wrapping the OpenCL™ API and enabling you to program naturally in C++; in many cases without the need to write either OpenCL™ API code or OpenCL™ kernels!" I think adding this OpenCL stuff to games would be a good idea. Link here: http://www.geeks3d.com/forums/index.php/topic,2850.0.html Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Pixel Perfect Posted December 5, 2012 Share Posted December 5, 2012 Sounds very interesting! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Canardia Posted December 5, 2012 Share Posted December 5, 2012 Standard OpenCL works with all GPUs, so this Bolt wrapper might add some incompatibilites, if it's not open source or is using AMD specific commands. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Pixel Perfect Posted December 5, 2012 Share Posted December 5, 2012 I thought OpenCL was the standard and if this is simply being wrapped by Bolt then surely it's not device dependant! What is standard OpenCL? There is just OpenCL isn't there. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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