Jump to content

Invisible or hidden entity that records collision event


Juggernaut
 Share

Recommended Posts

Hello,

 

What is the difference between -

 

http://www.leadwerks.com/werkspace/page/Documentation/le2/_/user-guide/materials2/invisible-material-r493

 

the invisible material

 

and this command -

 

http://www.leadwerks.com/werkspace/page/Documentation/le2/_/command-reference/entities/hideentity-r144

 

Hide entity command.

 

Does Invisible material when applied to an entity also makes the entity such that it cannot record collision ?

 

Is there any simple function available that makes the entity transparent or hidden yet that entity retain

collision detection capability ?

 

Thanks,

Link to comment
Share on other sites

That's a highly specific question from someone who doesn't have a license. Any closer to deciding to buy one yet after 5 months of asking questions ;)

  • Upvote 3

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Link to comment
Share on other sites

That's a highly specific question from someone who doesn't have a license.

 

Why don't you say it openly. I am not what you think.

 

I browse through the command reference and try to come up with a picture in my head of how easily I can work with the SDK. I do this for other engines too to ascertain my capability of using their library. Since my funds are very very limited and that I borrow for anything I buy it matters that I must be sure whether I am suitable for the engine.

 

Any closer to deciding to buy one yet after 5 months of asking questions wink.png

 

Yes, I am getting closer each day. Has it been 5 months ? Really ???? Please accept my apology for being a boring potential customer.

Link to comment
Share on other sites

Don't take offence please, lots of people pirate software and you are just exhibiting the typical tell tale signs of that even though you state you are not. I am always going to ask the question when I see those signs.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Link to comment
Share on other sites

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...