Von04 Posted December 10, 2012 Share Posted December 10, 2012 I'm new to Blender. Does anyone know why when I export a model using the .fbx export option from blender, and then convert to .Gmf using the FBXtoGMF.exe, the model shows up all red? All the texutres are correct, it's just like the whole model has an entitycolor of red. Quote 3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor. Link to comment Share on other sites More sharing options...
cassius Posted December 10, 2012 Share Posted December 10, 2012 Did you generate mipmaps with the dds textures? EDIT: or maybe missing skin shader. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Von04 Posted December 10, 2012 Author Share Posted December 10, 2012 It was Did you generate mipmaps with the dds textures? EDIT: or maybe missing skin shader. It was the skin shader. Thank You! Quote 3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor. Link to comment Share on other sites More sharing options...
Clackdor Posted December 10, 2012 Share Posted December 10, 2012 FWIW, I found it easier to use UltimateUnwrap3D to convert from .fbx to .gmf. Buying that program is almost universally held as a good investment on these forums. However, with LW3 so close to release, you might hold off. Quote Link to comment Share on other sites More sharing options...
Pascherik Posted February 11, 2013 Share Posted February 11, 2013 When i export from blender to fbx is always no material when using the fbxtoGmf tool like <NONE>. Only way for me is exporting as obj. There is a checkbox for "materials" . Strange - cant understand why FBX exporting is not working here for me. Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 11, 2013 Share Posted February 11, 2013 FBX export works fine from Blender. But you have to use Blender correctly. I also had some difficultied to figure out how to assign textures correctly in Blender. Here is the correct way to get Blender models to LE 2.5: http://www.leadwerks.com/werkspace/topic/5588-parenting-the-bone-i-think/#entry48982 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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