Guest Red Ocktober Posted December 12, 2012 Share Posted December 12, 2012 will lightmap usage be the soupe du jour in L3 ? will scenes be able to be loaded from the editor with lighting and shadows coming across (or at least the option to do so)... --Mike Quote Link to comment Share on other sites More sharing options...
Josh Posted December 12, 2012 Share Posted December 12, 2012 Yes. The basic renderer uses lightmaps and the editor can create these. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Flexman Posted December 12, 2012 Share Posted December 12, 2012 Oh that's a good question. It's one of those things that you take for granted until you don't have them. (edit, answer just beat my reply). All I can say is, awesome. It's why some folks shell out loads'o'money for a pro version of a certain engine. It's not considered optional. LW3 is sounding like a must have for mobile if it can deliver on the visuals. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Josh Posted December 12, 2012 Share Posted December 12, 2012 Dude, graphics are the easiest part of this whole project. I am poking around Xcode project files making C++ templates right now. XD Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted December 13, 2012 Share Posted December 13, 2012 yes... this is good news... i've been relegating lightmapping as something that had seen its day... but in the new world of mobile gaming, i'm thinking that lightmaps may be a way to save a few frames per sec as opposed to having a lot of lights, that are for the most part static, in a scene where a lightmap might suffice... a simple lightmapped scene... view in 720HD edit-- maybe i should've recorded it in 1080p... can't really see much... anyway, here's a still --Mike Quote Link to comment Share on other sites More sharing options...
knocks Posted December 13, 2012 Share Posted December 13, 2012 Lightmaps make me giddy, I can’t imagine working without them today. Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = > Link to comment Share on other sites More sharing options...
Canardia Posted December 13, 2012 Share Posted December 13, 2012 I like realtime lightmaps, but no engine can do them. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted December 13, 2012 Share Posted December 13, 2012 There is a demo out there somewhere of real-time lightmapping some guy made. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted December 13, 2012 Share Posted December 13, 2012 i think you're gonna wind up putting a few realtime lights in your game... strategically place... like for torches and stuff... but if ya do it right, lightmaps may work for the scenes static lighting... playing around with the idea now... --Mike Quote Link to comment Share on other sites More sharing options...
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