BGerman Posted December 15, 2012 Share Posted December 15, 2012 How can i add an external force to a character controller? AddBodyForce(playerController,Vec3(0,1000000000,0),1); Does nothing, how can i simulate some kind of air lift if i cannot add force to the character controller? Quote Link to comment Share on other sites More sharing options...
Josh Posted December 15, 2012 Share Posted December 15, 2012 Use the Update function to handle this. You can add lift in the jump parameter. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
BGerman Posted December 16, 2012 Author Share Posted December 16, 2012 Use the Update function to handle this. You can add lift in the jump parameter. Ok. As a feature request, could i ask for the AddBodyForce command to be able to add Z and X forces ??? hehe Quote Link to comment Share on other sites More sharing options...
Canardia Posted December 16, 2012 Share Posted December 16, 2012 You can make a physics hull with physics boxes around the character controller, because other physics bodies can move it. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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