BES Posted December 23, 2012 Share Posted December 23, 2012 Figured I would post this here, could be useful . EDIT: http://www.unknownworlds.com/decoda Sorry forgot the link ..haha "Decoda is a professional development environment for debugging Lua script in your applications. Features Full graphical IDE. Syntax highlighting, symbol browsing/filtering, auto-completion, configurable hotkeys and colors, custom tools and more. If you know MSVC, you'll be comfortable immediately. Plays well with others. Integrates with your source control (SCC) and is simple enough for the un-nerdly. It also supports LuaPlus wide-character strings, and even attaches to MSVC for debugging your native code. Plug and play. Debug Lua files inside your application without making any code changes. It works with Lua 5.0 and later and supports modified versions as well. The latest and greatest games work with Decoda and your creation will too. Source code licensing and free support. See the FAQ for details. " Indie License is $50 Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
ChrisMAN Posted January 4, 2013 Share Posted January 4, 2013 I am using vim (which i cannot love enough), but I have thought about trying to use http://studio.zerobr...obrane.com/ if i need to debug. Quote Link to comment Share on other sites More sharing options...
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