fumanshoo Posted December 25, 2012 Share Posted December 25, 2012 First one is: Is there any .gmf scaling tool? I know I could easily do it in Blender or what ever editor I use, but I just want to know if I'm missing out on something... I've also SetScale on some objects but their collision bounds got all screwed up Second one is: How do you sculpt downwards when you use the terrain sculpt tool?... or any terrain tool... it just won't go down... that's what she said... Quote Link to comment Share on other sites More sharing options...
ChrisV Posted December 26, 2012 Share Posted December 26, 2012 To answer your questions: First one: I don't think there is a .gmf scaling tool. Best way would be to scale them in your 3D modeling program. Once you have one model scaled at the right dimensions, you can use that model as a reference for all your other models. Regarding the collision bounds, remember to delete the .phy (collision) file that Leadwerks creates automatically, after you have scaled it up/down in your 3D program. Second one: Hold down the Ctrl key while sculpting to lower the terrain. The Ctrl key can also be used in the other terrain modes (paint, vegetation, etc...). Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
fumanshoo Posted December 26, 2012 Author Share Posted December 26, 2012 Ahhh thank you. I have been going into my modeling program to scale things, but I don't like doing that because you have to close and open programs too often. Quote Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted December 26, 2012 Share Posted December 26, 2012 There is a gmf scaling tool made by Marley Ghost. You can only use it on static meshes without bones. It is pretty useful. You will have to search the forum for it though I can't remember where it is. Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
fumanshoo Posted December 26, 2012 Author Share Posted December 26, 2012 Found it! Thanks! I knew I heard something about .gmf scaling floating around the forums. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted December 27, 2012 Share Posted December 27, 2012 Regarding terrain sculpting etc. there are severeall tutorials: Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted December 27, 2012 Author Share Posted December 27, 2012 Wow, I can't believe I missed this. Thank you, Aggror! I do believe it is caused by my craptop's graphics card, but when ever I use the terrain, it spikes up really high. I'll test it as soon as I make a new computer. Quote Link to comment Share on other sites More sharing options...
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