fumanshoo Posted December 31, 2012 Share Posted December 31, 2012 I like the Frameworks commands and how easy they are to use. I think motion blur would be a nice little command for frameworks. I know motion blur is possible without frameworks, but it is a little complicated for beginners like me. ... although adding too many commands to the frameworks could be overwhelming to a beginner as well... Eh, I'll leave it to you, Josh! Quote Link to comment Share on other sites More sharing options...
Josh Posted January 1, 2013 Share Posted January 1, 2013 The Leadwerks 3 OpenGL 4 renderer already has per-pixel motion blur implemented. It looks really nice. However, the OpenGL 4 renderer will take more time to finish. 4 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
fumanshoo Posted January 2, 2013 Author Share Posted January 2, 2013 Wow, that's very exiting. I've never been one to complain about graphics because I have no console and I never owned a computer that could display high-end graphics, but I have noticed that motion blur makes the gameplay a little different for most games. I'm sure LE3 will look fantastic with motion blur even though it has already been seen in LE2. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 2, 2013 Share Posted January 2, 2013 The motion blur in LE2 was not per-pixel, so it didn't look as good. It just blurred things based on camera movement. The new one looks really lifelike. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted January 2, 2013 Share Posted January 2, 2013 The Leadwerks 3 OpenGL 4 renderer already has per-pixel motion blur implemented. It looks really nice. However, the OpenGL 4 renderer will take more time to finish. Nice to know that the OpenGL 4 renderer for LE3 is already in the works Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
DaDonik Posted January 2, 2013 Share Posted January 2, 2013 Thats indeed good news. Now we just need a LE3 beta to play around with and get used to how things are done. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Josh Posted January 2, 2013 Share Posted January 2, 2013 I started with OpenGL 4 two years ago. I wanted to research a few of new features. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
karmacomposer Posted January 19, 2013 Share Posted January 19, 2013 Very upsetting that all these great new features will never make it to Leadwerks 2! It's almost like you dumped it and threw it away because a new toy is about to be released. Grrrrrr. Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
paramecij Posted January 21, 2013 Share Posted January 21, 2013 Quote Link to comment Share on other sites More sharing options...
Josh Posted January 21, 2013 Share Posted January 21, 2013 Very upsetting that all these great new features will never make it to Leadwerks 2! It's almost like you dumped it and threw it away because a new toy is about to be released. Grrrrrr. Mike Well, it was a matter of adding more features to something that was severely limited, or start building on a new foundation that will last longer and be more useful. Certainly never an easy decision. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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