Andy Gilbert Posted December 31, 2012 Share Posted December 31, 2012 Hi, im trying to load a mesh that has 2 bones with attached verts to them so i can find them and rotate them in LE. Is the only way to do this by using the "skin" shader? I ask because when i do using my laptop with built in ATI graphics, the mesh dissapears without any error, i can only imagine this is due to the skinning being done on the GPU? Trouble is i use my laptop for most of my work and FPS wise LE runs fine at 30fps, just this skinning issue thats giving me headache. Or is there another way to "find" a set of verts within a mesh and rotate them? I dont want to have them as seperate models as this seem inificenct and as there might be alot of similer models it would be difficult to organise them all. Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Wchris Posted January 2, 2013 Share Posted January 2, 2013 Ken is manipulating bones in this tutorial http://www.leadwerks...ks-tutorial-r83 no idea if this will work for you EDIT: not really what you want I guess There was an intel article about CPU Skinning here http://software.inte...ng-for-3d-games unfortunately the attached source code is not available anymore Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
Josh Posted January 2, 2013 Share Posted January 2, 2013 I suggest posting your model here. Otherwise we're all just guessing. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 2, 2013 Author Share Posted January 2, 2013 Its not the model josh, i can try any model that requires the "skin" shader, it dissapears? remove the skin shader and it appears again, but can i manipulate bones and there attached verts without the skin shader? Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Wchris Posted January 2, 2013 Share Posted January 2, 2013 but can i manipulate bones and there attached verts without the skin shader? maybe this is one part of the solution http://www.leadwerks...?f=32&t=4518��? but vertex are probably not attached to bones .... their position is probably computed from closest bone and the info is in the GPU so you can't get it back, you'll probably have to play the bone animation manually. Big job. Just curious, what's your ati hardware exactly ? AMD fusion ? Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted January 2, 2013 Share Posted January 2, 2013 Trouble is i use my laptop for most of my work and FPS wise LE runs fine at 30fps. What exactly runs fine with 30fps... the editor without anything added? If so I wouldn't exactly call that fine. Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 2, 2013 Author Share Posted January 2, 2013 Hi Scarlet , when i say "fine" im referring to just me editing levels and testing code sat on the sofa in my living room, as apposed to upstairs out the way in the little computer room. WChris, not sure im at work at the moment but will check when i get back. Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
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