ParaToxic Posted January 2, 2013 Share Posted January 2, 2013 Hey guys, I was programming some stuff today and opened the menu part of my game I'm making. Now I want to look if my video and audio manager classes works well, so it would be cool when somebody could test it. Thanks Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 2, 2013 Share Posted January 2, 2013 First of: Sweet menu paratoxic. My experience: The hd intro movie shows briefly but then dissapears rather quick in a windows mode. The mouse cursor is then shown in the top left of the screen for the rest of the movie and then I go to the main menu. When I do this with fullscreen I can see the entire movie playing before I go to the menu. Sound is working perfectly througout the menu. Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted January 3, 2013 Author Share Posted January 3, 2013 Okey thanks for the feedback Will fix it Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted January 3, 2013 Author Share Posted January 3, 2013 Does it works now ? Sun of Zeis.exe Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted January 3, 2013 Share Posted January 3, 2013 looking for MSVCR100.dll on an unitiated system... --Mike Quote Link to comment Share on other sites More sharing options...
Canardia Posted January 3, 2013 Share Posted January 3, 2013 You can compile it with mingw64 ( http://qt-project.or...ki/MinGW-64-bit ) using the "-O6 -static -w32" options, then the users don't need to install any MSVCR runtimes (which is often impossible due to security reasons and company policy). Your code also runs about 2.5 times faster then, and compiles about 30 times faster, and you have the latest C++ standard syntax available. 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
ChrisMAN Posted January 3, 2013 Share Posted January 3, 2013 You can compile it with mingw64 ( http://qt-project.or...ki/MinGW-64-bit ) using the "-O6 -static -w32" options, then the users don't need to install any MSVCR runtimes (which is often impossible due to security reasons and company policy). Your code also runs about 2.5 times faster then, and compiles about 30 times faster, and you have the latest C++ standard syntax available. Don't forget you get to be standards compliant and open instead of using M$ propreitary short sighted vision. You can cross compile which is neato too. 1 Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted January 3, 2013 Author Share Posted January 3, 2013 So....well I think the release data is far away-very far away It would be nice if somebody could test the second Version Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 3, 2013 Share Posted January 3, 2013 Looking pretty cool ParaToxic. I like the look n feel. I noticed that if I selected a res less that 800x600 the program instantly crashes out but otherwise works nicely. Antialiasing is a must though given the way you've implemented it! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ParaToxic Posted January 3, 2013 Author Share Posted January 3, 2013 Okey thanks for that Now I can continue working on the game Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted January 4, 2013 Share Posted January 4, 2013 I don't know if this is just me, but I love the menu design and intro, but I can not play the game because it super glitches out and then shows a weird gradient and then my mouse copy's it's self a million times... Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 4, 2013 Share Posted January 4, 2013 I don't think any game is included! 1 Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ParaToxic Posted January 4, 2013 Author Share Posted January 4, 2013 First thanks for the positive feedback for the menu And yes there is no game so far, when you click on continue the game look for existing profiles and then change the state.A new loading video shows up and then I Reset the framework, so the 2 images in the buffers are just fliped very frame---> 1 mio. mouse pointers Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted January 6, 2013 Share Posted January 6, 2013 Ah, so maybe it's just a problem with my computer... Quote Link to comment Share on other sites More sharing options...
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