L B Posted December 29, 2009 Share Posted December 29, 2009 I created 2 new shaders that crash when loaded in the editor: Loading model "c:/program files/le2.3/resources/palms/vegetation_palms_2.gmf"...Loading mesh "c:/program files/le2.3/resources/palms/vegetation_palms_2.gmf"... Loading material "c:/program files/le2.3/resources/palms/palmwood4df.mat"... Loading texture "c:/program files/le2.3/resources/palms/palmwood4df.dds"... Loading texture "c:/program files/le2.3/resources/palms/palmwood4df_n.dds"... Loading texture "c:/program files/le2.3/resources/palms/palmwood4df_h.dds"... Loading shader "zip::c:/program files/le2.3/shaders.pak//mesh/mesh_diffuse_bumpmap_pom.vert", "zip::c:/program files/le2.3/shaders.pak//mesh/mesh_diffuse_bumpmap_pom.frag"... Here are these shaders: mesh_diffuse_bumpmap_pom.vert #define LW_DIFFUSE texture0 #define LW_BUMPMAP texture1 #define LW_PARALLAXMAP texture2 Include "mesh.vert" mesh_diffuse_bumpmap_pom.frag #define LW_DIFFUSE texture0 #define LW_BUMPMAP texture1 #define LW_PARALLAXMAP texture2 #define LW_POMMAP Include "mesh.frag" Any idea? Quote Link to comment Share on other sites More sharing options...
L B Posted December 31, 2009 Author Share Posted December 31, 2009 B.u.m.p.? Quote Link to comment Share on other sites More sharing options...
TylerH Posted January 2, 2010 Share Posted January 2, 2010 You don't need to pass in a parallax map I don't think? Doesn't it use a heightmap in the alpha of the diffuse? Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
L B Posted January 4, 2010 Author Share Posted January 4, 2010 You don't need to pass in a parallax map I don't think? Doesn't it use a heightmap in the alpha of the diffuse? I didn't know that. Could I find this material information somewhere? It's actually just because I got my Dexsoft palms, and I'd like to use all the textures I can. 1 Quote Link to comment Share on other sites More sharing options...
Niosop Posted January 4, 2010 Share Posted January 4, 2010 I didn't know that. Could I find this material information somewhere? The shaders themselves are the best source of documentation for them. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
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