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Anyone knows a free/cheap animation+rigging software?


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Just checking it out, looks awesome! Thanks!

 

 

Animeeple does have potential, only had a quick play with it a month or so ago and its was most certainly in my price range ;)

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BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

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LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

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"I used to be alive like you .... then I took an arrow to the head"

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CharacterFX is available as freeware... not played with it so I can't vouch for it.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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CharacterFX is available as freeware... not played with it so I can't vouch for it.

 

yeah i played around with it... interesting that info for how to actually do the animation is blank in the help file... that would have been helpful!

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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yeah i played around with it... interesting that info for how to actually do the animation is blank in the help file... that would have been helpful!

 

 

 

HEY !!! call spoiler alert !!! lol

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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pacemaker became free and has been a great skeletal animation tool for b3d:

http://www.goddysey.com/pacemaker.htm

Dunno how bones will behave when saving them to gmf though, but it sure is a nice tool to have. :D

@PixelPerfect: have you tried exporting animated characters from Fragmotion to LE? If so, how did you achieve it? Is there a GMF exporter for fragmotion?

@Niosop: have you got any info on how to get your rigged characters from blender to gmf?

Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8

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@Niosop: have you got any info on how to get your rigged characters from blender to gmf?

 

I just export as FBX and they convert over fine using ConvertMesh. Although the last one I did I actually exported as FBX from blender, imported into Animeeple, put together an animation track, exported as Collada, used the Autodesk FBX converter to convert that back to FBX (because I didn't feel like paying $50 for the FBX exporter module for Animeeple) then used ConvertMesh to convert it into GMF. Some versions of the FBX exporter in blender had an error, but it's easy enough to fix. If yours doesn't work let me know and I'll walk you through fixing it.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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